The Church Of Merch: Building Merchandise From Cultist Simulator

Category: marketing
Date: July 13, 2019
Watch the video

Lottie Bevan, Producer/Co director, The Weather Factory

Indie studios are fragile and the road is perilous. Diversifying revenue streams is a good way to keep your studio safer, so Weather Factory opened a physical merchandise shop based around its Cultist Simulator IP. In this talk, Lottie will go over Weather Factory’s merch experience, how to set up your own merch store, Weather Factory’s numbers, the hideous pitfalls she’s run into in the Church of Merch’s first 8 months of life, and what else you can do as an indie studio with... merchspertise?

Lottie’s a producer and co-founder of BAFTA-nominated narrative microstudio Weather Factory, best known for Cultist Simulator. She’s one of the youngest female founders in the industry, a current BAFTA Breakthrough Brit and founder of Coven Club, a women in games support network. She produces, bizzes and arts at Weather Factory and previously worked on Fallen London, Sunless Sea, Zubmariner and Sunless Skies as producer at Failbetter Games.

You must Login and be a PEER MEMBER to see this video.
- or -
The Church Of Merch: Building Merchandise From Cultist Simulator
July 13, 2019

You may also like

GamePlay Space presents PR for Video Games - Q&A with Astrid Rosemarin Get your PR questions answered! Join Astrid for a Q&A-type...
Check this out
PR for Video Games - Q&A with Astrid Rosemarin
August 10, 2022
Disco:MTL 2022 Let's spruce up your Steam page! In this live critique, professional Steam page builder Chris Zukowski will review your Steam...
Check this out
Live Steam Page Critique
July 15, 2022
Disco:MTL 2022 Join Hanna Fogelberg (Landfall Games), Marcela Huerta and Jacob Blommestein (KO_OP) as they talk about different ways to manage...
Check this out
Managing Your Community: How to Engage Players & Create an Inclusive Environment
July 14, 2022


The views and opinions expressed in the videos of this Vault are those of the speakers. They do not necessarily reflect the position of GamePlay Space, its sponsors and partners, or those of the event from which the talks were recorded.