Intentional Design for Better Games, Storytelling & Community Growth

Category: game-development, selection
Date: May 25, 2022
Watch the video

Our three panelists will talk about how they have used inclusion in their game design.

- Laurence Kennedy, Creative Director from Shedbuilder Games to learn about how they made their game fully blind accessible.
- Abhi from Visai Games to find out about the design decisions that went into their game Venba.
- Tara Ogaick (they/iel), UI Designer at Behaviour Interactive to learn about retroactive diverisy in character design and creation.

This event was sponsored by CMF who is proud to support a more inclusive industry.
-------------------------------------------------------------------------------
Nos trois panélistes parleront de la façon dont iels ont utilisé l'inclusion dans leur conception de jeux.

- Anthony Kennedy de Shedbuilder Games pour savoir comment ils ont rendu leur jeu entièrement accessible aux personnes aveugles.
- Abhi de Visai Games pour en savoir plus sur les décisions de conception prises dans leur jeu Venba.
- Tara Ogaick (they/iel), UI Designer chez Behaviour Interactive pour en savoir plus sur la diversité rétroactive dans la conception et la création de personnages.

Cet événement était commandité par le FMC qui est fier de soutenir une industrie plus inclusive.

You must Login and be a PEER MEMBER to see this video.
- or -
I-GamePlaySpace_icon
Intentional Design for Better Games, Storytelling & Community Growth
May 25, 2022

You may also like

GamePlay Space presents Creating Games with Narrative Constraints (and Robots and Dinosaurs)! Join Hugo Labrande, an interactive narrative...
Check this out
Creating Games with Narrative Constraints (and Robots and Dinosaurs)
June 22, 2022
Learn about Playdate and how to design for this platform! GamePlay Space presents Game Platform Pitch with Playdate! Playdate is a brand-new and...
Check this out
Game Platform Pitch with Playdate
May 3, 2022
Richard Lemarchand, Game Designer, Professor, Writer, and Consultant Learn about how best to manage your video game project! Even in 2022...
Check this out
A Playful Production Process
February 16, 2022

DISCLAIMER

The views and opinions expressed in the videos of this Vault are those of the speakers. They do not necessarily reflect the position of GamePlay Space, its sponsors and partners, or those of the event from which the talks were recorded.
arrow-left